Michael Hartung

Hi, I am Michael

I make Sounds and design and implement Audio-Systems for Games and other Audio Visual Media as

Technical Sound Designer

Words

recent work

Project Zomboid
Ghostbusters VR Academy
Lacuna

credits

Project Zomboid
Ghostbusters VR Academy
Exit - The Trial Of The Griffin
Hauma
  • 2023
  • Hauma
  • Godot, FMOD
  • Sound Design, Music, Implementation
InsideMphil - The Planets
Lacuna
  • 2021
  • Lacuna
  • Unity3D Native Audio
  • Sound Design, Audio Implementation
Scavengers Labs
Obsidian Grounded - Hot And Hazy Update
SigVried
  • 2021
  • SigVried
  • UE4 Native Audio
  • Sound Design, Audio Implementation
Zombyte 2.0
  • 2021
  • Zombyte 2.0
  • UE4 Native Audio
  • Sound Design, Audio Implementation
Exit - The Curse Of Ophir
Captain Cook VR
Flexbox Zombies
Ubongo
  • 2020
  • Ubongo
  • Native Unity3D Audio
  • Sound Design, Music
Battle Brothers - Blazing Deserts DLC
Rise Of Legions
Silver Chains
Angry Birds VR
Hyper GP
  • 2019
  • Hyper GP
  • UE4 Native Audio
  • Sound Design, Audio Implementation
Rig Rebels
  • 2019
  • Rig Rebels
  • UE4 Native Audio
  • Sound Design, Audio Implementation
Zombyte
  • 2019
  • Zombyte
  • UE4 Native Audio
  • Sound Design, Audio Implementation
Service Workies
Small Places
Cold Clash
  • 2018
  • Cold Clash
  • UE4 Native Audio
  • Sound Design, Audio Implementation
Simurai
  • 2018
  • Simurai
  • UE4 Native Audio
  • Sound Design, Audio Implementation
MarZ Rising
  • 2017
  • MarZ Rising
  • Native Unity3D Audio
  • Additional Sound Design
X-Plane 11
  • 2017
  • X-Plane 11
  • FMOD
  • Addtional Sound Design, Audio Implementation