Hi, I am Michael

Michael Hartung

I make sounds and design and implement Audio-Systems for Games and other Audio Visual Media as Technical Sound Designer.

Blog

From PureData To FMOD Plugin

Generating FMOD Plugins from PureData patches using hvcc.

# / fmod / hvcc / pd

Maximum Length Linear Feedback Shift Registers

Maximum Length LFSRs have some nice properties that make them interesting for GameAudio.

# / ue5 / metasound

Overview Of UE5 Blueprint Data Validators

In this short tutorial we create a simple data validator blueprint.

# / ue5 / tools / tutorial

Intro To UE5 Editor Utility Widgets

In this tutorial I show you how to create a simple editor utitliy widget in UE5.

# / ue5 / tools / tutorial

Credits

Tobla - Divine Path Tobla - Divine Path

# 2024
/ Sound Design / Wwise

Project Zomboid Project Zomboid

# 2024
/ Technical Sound Design / FMOD

Ghost Busters VR Academy Ghost Busters VR Academy

# 2023
/ Sound Design / Implementation

Callisto Protocoll Callisto Protocol

# 2022
/ Editorial / Add. Implementation

Scavengers Labs Scavengers Labs

# 2021
/ Add. Implementation / Wwise / UE

Obsidian Grounded - Hot And Hazy Obsidian Grounded - DLC

# 2021
/ Add. Implementation / UE

2023

2022

2021

2020

2019

2018

  • Cold Clash
    / VR / Sound Design / Implementation
  • Simurai
    / VR / Sound Design / Implementation
  • X-Plane 11
    / PC / Additional Sound Design / Implementation