From PureData To FMOD Plugin
Generating FMOD Plugins from PureData patches using hvcc.
# / fmod / hvcc / pd
I make sounds and design and implement Audio-Systems for Games and other Audio Visual Media as Technical Sound Designer.
Generating FMOD Plugins from PureData patches using hvcc.
# / fmod / hvcc / pd
Maximum Length LFSRs have some nice properties that make them interesting for GameAudio.
# / ue5 / metasound
In this short tutorial we create a simple data validator blueprint.
# / ue5 / tools / tutorial
In this tutorial I show you how to create a simple editor utitliy widget in UE5.
# / ue5 / tools / tutorial